this is what i found on the web, i was curious about toon shading and decided to look for info about it.
i try to follow the instruction of the website. firstly i needed to make it like a chrome ball, example.make diffuse , specular colour and reflectivity to zero, and allow ambient colour to full. it is similar to the chrome ball exercise ,
after than i added a texture colour call ramp, then i delete the middle part to allow two colour to be there, blue and black.then i added another texture into it , adding a ramp texture and added shaded colour of blue into it.
after than i use hypershade and pers view and added two new item , sample info and surface luminance into it and select everything and open it on the workspace
after than i link (node) the surface info the the outline ramp and in the option info i select facing ratio, ucoord and vcoord then for surface luminance i link it( node) to the surface ramp and in the option info i added outvalue, ucoord and vcoord into it
after that my end product of the toon shading look like this ,
, after doing this and talking to my tutor , i found out that this is not the real" toon shading" it is because it is using ramp as a texture. but overall , this is a new experience and a good practise to train my maya skill on node. and further allow me to know more of the function on maya
No comments:
Post a Comment